And all of this is determined as part of the character creation process.īonds, character arcs, echoes of your life in Shadow, a secret Soul, your role within your order, and your relationship to other player characters are all addressed during character creation through a fun, interactive process that engages the entire gaming group. Local personalities, sites of interest (or danger), organizations or factions, and ongoing conflicts all affect a vislae’s house and life. And in Satyrine, a house is defined as much by what goes on around it as by the contents of its walls (assuming, of course, that a vislae’s house even has walls). The houses of vislae are often haunted, filled with mysterious unknown rooms, bigger on the inside, or possessed of their own intelligence. Your house is as integral to your being as your spells or character stats. It is a rare vislae who does not have a house. Outside of the four orders, Apostates are vislae who find their own paths and methods for wielding the power of magic, rejecting the hierarchies of the orders. Goetics use their magical skills to summon demons, angels, and other creatures to do their bidding. Weavers cast spells with a fluid and improvisational sort of sorcery. Makers, as the name suggests, use magic to create powerful items. Vances study their spells carefully, believing they are, in their own way, intelligent in and of themselves. There are four orders, major schools of magical thought and training. Its secrets are boundless. But that does not mean it is without rules and methods. It is fluid, unpredictable, and ever nuanced in effect. Magic: A power that can be pursued, studied, and even mastered, but never completely understood or controlled. These characters face incredible challenges, visit breathtaking places, and discover secrets so astonishing that the only ones who can cope with them are those who understand the truth that powers the universe: Magic. The player characters are vislae-wielders of magical power-recently returned to their true home: the Actuality, a world that seems like a surreal dream to those of us toiling aimlessly in the boring, grey realm you and I falsely believe is the real world. Invisible Sun is a roleplaying game of surreal fantasy. You sought shelter in Shadow to escape the war, but the war is now over and your home has called you back. You are a vislae, a wielder of fabulous powers and capabilities, a shaper of reality itself. Awaken, and return to the Actuality and Satyrine, the city under the Indigo Sun. You think it is your home, but that’s because you have forgotten your true self. This world you see around you is Shadow-a world illuminated only by the Grey Sun. Take a look inside the Black Cube with our video below! People don’t appreciate it when she does this to them, but that’s what they get for being in her way. Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to unlock any problem by just creating a keyhole to insert a key, turn it, and see what happens. If she risks keeping the new face too long, however, she can lose her identity. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.ĭuri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. Lorcan made a gun out of demon its bullets only harm possessed people. Wield fabulous powers as you uncover the secrets of reality itself. Invisible Sun is available in PDF A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Description The Invisible Sun Black Cube is out of print.
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